Display Name = "Black Mansion 1F"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 818, 46, 26, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 818, 20, 26, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 814, 21, 26, 8, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 814, 21, 26, 8, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 814, 21, 26, 8, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 814, 21, 26, 8, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 814, 46, 26, 8, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 814, 46, 26, 8, 0])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 814, 46, 26, 8, 0])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 814, 46, 26, 8, 0])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ControlSwitches([100, 100, 1])
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 469, 26, 18, 2, 1])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ControlSwitches([100, 100, 1])
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 469, 26, 18, 2, 1])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    ControlSwitches([100, 100, 1])
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 469, 26, 18, 2, 1])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    ControlSwitches([100, 100, 1])
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 469, 26, 18, 2, 1])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ControlSwitches([100, 100, 1])
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 469, 26, 18, 2, 1])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ControlSwitches([100, 100, 1])
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 469, 26, 18, 2, 1])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    ControlSwitches([100, 100, 1])
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 469, 26, 18, 2, 1])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([38, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([109, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    Wait([30])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["This is the black mansion……"])
    ShowText(["It's wider than I expected."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["What an unusual presence this place is filled with……"])
    ShowText(["There's no doubt that Black Alice is here."])
    ShowTextAttributes(["chrom_fc2", 6, 0, 2])
    ShowText(["\\n<Chrome>"])
    ShowText(["And, Kagetsumugi as well……"])
    ShowText(["I must definitely……"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Exchange my life to defeat Kagetsumugi――"])
    ShowText(["You mustn't think like that, Chrome."])
    ShowTextAttributes(["chrom_fc2", 0, 0, 2])
    ShowText(["\\n<Chrome>"])
    ShowText(["Of course, I understand that."])
    ShowText(["My path of magic arts has only just begun!"])
    ControlSwitches([31, 31, 0])
    SetMoveRoute([22, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    PlayBGM(["RPG::BGM(@name=\"boss0-3\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_alice4th_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["alice4th_fc1", 0, 0, 2])
    ShowText(["\\n<Mass-Produced Alipheese the 4th>"])
    ShowText(["Oh, it's rare to have guests……"])
    ShowText(["I will welcome you, myself."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Monster Lord doll…… is there still one left!?"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["But, it's strange."])
    ShowText(["This Monster Lord doll should have been destroyed by Minagi in San Ilia……"])
    ShowTextAttributes(["alice9th_fc1", 0, 0, 2])
    ShowText(["\\n<Alipheese the 9th>"])
    ShowText(["This is a mass-produced type..."])
    ShowText(["Kagetsumugi was trying to mass-produce monster dolls..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["We really have to do something about Kagetsumugi as soon as possible."])
    ShowText(["Before these things come flooding into towns again...!"])
    ConditionalBranch([4, 36, 0])
      ShowTextAttributes(["rucyfinac_fc1", 2, 0, 2])
      ShowText(["\\n<Lucifina-chan>"])
      ShowText(["I'm getting a bit tired of playing with dolls..."])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss2\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 1893, false, false])
    ControlSwitches([22, 22, 1])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    ControlSwitches([31, 31, 1])
    PlayBGM(["RPG::BGM(@name=\"dungeon_kuronoyashiki\", @volume=100, @pitch=100)"])
    ControlSelfSwitch(["A", 0])
    ConditionalBranch([4, 36, 0])
      ShowTextAttributes(["rucyfinac_fc1", 0, 0, 2])
      ShowText(["\\n<Lucifina-chan>"])
      ShowText(["Since I'm bored of playing with dolls, I broke it♪"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["It's a bit weaker than the original, I guess...?"])
    ShowTextAttributes(["chrom_fc2", 5, 0, 2])
    ShowText(["\\n<Chrome>"])
    ShowText(["Is mass production the premise? The design is simpler than the original."])
    ShowText(["The quality of the materials has dropped, and many parts are shared components."])
    ShowTextAttributes(["chrom_fc2", 0, 0, 2])
    ShowText(["\\n<Chrome>"])
    ShowText(["This nerve cable is a special sale item for 800G a meter."])
    ShowText(["Even Kagetsumugi is troubled by money, so it's only natural that I'm poor!"])
    ConditionalBranch([4, 143, 0])
      ShowTextAttributes(["eva_fc1", 0, 0, 2])
      ShowText(["\\n<Eva>"])
      ShowText(["That means I'm not poor either."])
      ShowText(["Just a little unlucky, that's all!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["However, we mustn't let our guard down."])
    ShowText(["No matter how much of a simplified production model it is, there seem to be quite a number of them..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Ah, let's proceed with caution!"])
    ConditionalBranch([4, 538, 0])
      ShowTextAttributes(["heinrich_fc1", 0, 0, 2])
      ShowText(["\\n<Heinrich>"])
      ShowText(["It seems better to destroy them as soon as we see them."])
      ShowText(["So that innocent people are not exposed to threats any longer..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Inside this mansion, there is Black Alice."])
    ShowText(["A formidable enemy who wields the power of chaos, almost like a Goddess—"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Furthermore, Kagetsumugi using the Pitch Black Rondo is also a threat."])
    ShowText(["We must defeat these two here, no matter what—"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([416, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ShowPicture([5, "80_tukumokomati_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ConditionalBranch([1, 1148, 0, 8, 2])
      ConditionalBranch([0, 2612, 1])
        ControlSwitches([2612, 2612, 0])
        ShowTextAttributes(["tukumokomati_fc1", 0, 0, 2])
        ShowText(["\\n<Himiko>"])
        ShowText(["Hmm, it's you all..."])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["Himiko!"])
        ShowText(["To pass through here, I will defeat you...!"])
        ShowTextAttributes(["tukumokomati_fc1", 0, 0, 2])
        ShowText(["\\n<Himiko>"])
        ShowText(["Don't be so hasty..."])
        ShowText(["It's not like we're blocking the way or anything."])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["So, you're saying you have no intention of stopping us...?"])
        ConditionalBranch([4, 401, 0])
          ShowTextAttributes(["gnosis_fc1", 0, 0, 2])
          ShowText(["\\n<Gnosis>"])
          ShowText(["No hostile reactions detected... Combat avoidance through dialogue is possible."])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["tukumokomati_fc1", 2, 0, 2])
        ShowText(["\\n<Himiko>"])
        ShowText(["Black Alice and Kanetsugu even attacked Yamatai..."])
        ShowText(["They committed atrocities against the people living in that land."])
        ShowTextAttributes(["tukumokomati_fc1", 2, 0, 2])
        ShowText(["\\n<Himiko>"])
        ShowText(["I and my mother were revered as earth Goddesses in Yamatai."])
        ShowText(["I cannot condone the act of invading that land."])
        ShowTextAttributes(["tukumokomati_fc1", 0, 0, 2])
        ShowText(["\\n<Himiko>"])
        ShowText(["Therefore, there is no reason to assist Black Alice."])
        ShowText(["It also means there is no reason to obstruct your path."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["In other words, Himiko has practically defected from Black Alice."])
        ShowText(["You can safely assume that her mother, Izanami, is the same."])
        ShowTextAttributes(["tukumokomati_fc1", 0, 0, 2])
        ShowText(["\\n<Himiko>"])
        ShowText(["Let me teach you something good."])
        ShowText(["You cannot reach Black Alice without two keys."])
        ShowTextAttributes(["tukumokomati_fc1", 0, 0, 2])
        ShowText(["\\n<Himiko>"])
        ShowText(["The 'Shadow Key' and the 'Weaving Key'..."])
        ShowText(["Unless you gather these two, you cannot proceed deeper into the mansion."])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["'Shadow' and 'Weave'..."])
        ShowText(["Even the names of the keys are overflowing with self-importance, aren't they?"])
        ConditionalBranch([4, 383, 0])
          ShowTextAttributes(["eden_fc1", 0, 0, 2])
          ShowText(["\\n<Eden>"])
          ShowText(["You're quite the attention seeker, aren't you...?"])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["tukumokomati_fc1", 0, 0, 2])
        ShowText(["\\n<Himiko>"])
        ShowText(["As for those keys, one of the monster dolls inside the mansion has one."])
        ShowText(["Since there are multiple, I can't tell which doll it is..."])
        ShowTextAttributes(["micaelac_fc1", 0, 0, 2])
        ShowText(["\\n<Micaela-chan>"])
        ShowText(["We just need to roam around the mansion and destroy the monster dolls until we find the keys."])
        ShowTextAttributes(["rucyfinac_fc1", 1, 0, 2])
        ShowText(["\\n<Lucifina-chan>"])
        ShowText(["Yay, that sounds fun~♪"])
        ShowText(["I don't care about the keys, let's just break everything!"])
        ShowTextAttributes(["tukumokomati_fc1", 2, 0, 2])
        ShowText(["\\n<Himiko>"])
        ShowText(["Breaking everything, huh... I agree with that."])
        ShowText(["Those kinds of dolls are an insult and blasphemy to the Monster Lord."])
        ShowTextAttributes(["tukumokomati_fc1", 2, 0, 2])
        ShowText(["\\n<Himiko>"])
        ShowText(["It's truly unpleasant to see such dolls moving around."])
        ShowText(["If you can clear them out, I will reward you."])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["To destroy all the monster dolls in the mansion... is it?"])
        ShowText(["Well, let's think about it if we have the time."])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["For now, we must obtain those two keys."])
        ShowText(["We will destroy the monster dolls in this mansion and acquire them――"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 2612, 0])
        ShowTextAttributes(["tukumokomati_fc1", 0, 0, 2])
        ShowText(["\\n<Himiko>"])
        ShowText(["Let me teach you something good."])
        ShowText(["You cannot reach Black Alice without two keys."])
        ShowTextAttributes(["tukumokomati_fc1", 0, 0, 2])
        ShowText(["\\n<Himiko>"])
        ShowText(["The 'Shadow Key' and the 'Weaving Key'..."])
        ShowText(["Unless you gather these two, you cannot proceed deeper into the mansion."])
        ShowTextAttributes(["tukumokomati_fc1", 0, 0, 2])
        ShowText(["\\n<Himiko>"])
        ShowText(["As for those keys, one of the monster dolls inside the mansion has one."])
        ShowText(["Since there are multiple, I can't tell which doll it is..."])
        ShowTextAttributes(["tukumokomati_fc1", 0, 0, 2])
        ShowText(["\\n<Himiko>"])
        ShowText(["Also, if you destroy all the monster dolls, I will reward you."])
        ShowText(["Such things are an insult to the Monster Lord..."])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1148, 0, 9, 0])
      ControlSwitches([2612, 2612, 0])
      ShowTextAttributes(["tukumokomati_fc1", 0, 0, 2])
      ShowText(["\\n<Himiko>"])
      ShowText(["It seems you have destroyed all the monster dolls."])
      ShowText(["With this, the past Monster Lords can rest in peace..."])
      ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
      ShowText(["\\n<Heinrich>"])
      ShowText(["To think there was loyalty to the Monster Lord..."])
      ShowText(["Honestly, it's unexpected."])
      ShowTextAttributes(["tukumokomati_fc1", 0, 0, 2])
      ShowText(["\\n<Himiko>"])
      ShowText(["Alicefice the 5th and 6th are from Yamatai..."])
      ShowText(["We had various connections as acquaintances."])
      ShowTextAttributes(["tukumokomati_fc1", 0, 0, 2])
      ShowText(["\\n<Himiko>"])
      ShowText(["Now, I promised to reward you, but..."])
      ShowText(["Having discarded everything once, I possess nothing good."])
      ShowTextAttributes(["tukumokomati_fc1", 0, 0, 2])
      ShowText(["\\n<Himiko>"])
      ShowText(["Then, let me repay you with my own body."])
      ShowText(["I will accompany you on your journey."])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Isn't it just that you've lost your way...?"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Even so, it's reassuring."])
      ShowText(["Let's get along from now on!"])
      ErasePicture([5])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      Script(["add_actor_ex(757)"])
      PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Himiko has joined the party!"])
      Wait([60])
      ControlSwitches([2613, 2613, 0])
      ShowTextAttributes(["tukumokomati_fc1", 0, 0, 2])
      ShowText(["\\n<Himiko>"])
      ShowText(["Somewhere in this mansion, my mother should be as well."])
      ShowText(["Since we're here, let's go greet her."])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["What do you mean by 'since we're here', really..."])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([26, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])
